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Backfire

3D Animation

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Both of the characters; Kilner the Dragon and Arvid the Sculptor were modeled in Zbrush, retoplogized and rigged in maya, and textured with Substance Painter

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After Animating in Maya, Everything was exported and compiled into Unreal Engine 4. From here I was able to add lighting, and effects like smoke, and fire.

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The sole existing key colored concept art where I developed an overall look and feel for my Animation. At the time, I couldn't decide what color to make the Characters so I left that choice for me to address another day. 

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Here is the original concept piece for Arvid the Sculptor.

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Kilner the Dragon key concept art. You can see just how much he's evolved over time, yet hes still a lovable sleepy dragon!

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BACKFIRE

THE ART OF

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Taylor Gandy

3D Generalist | Virtual Production

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Taylor is an award winning artist and experienced 3D Generalist with a  history of working in virtual production, and the entertainment industry. She is skilled in Zbrush, Photoshop, Substance Painter, and Maya. She is an incredibly strong and quick minded professional with a Bachelor of Fine Arts - BFA focused in Animation, Interactive Technology, Modeling and Special Effects from Columbus College of Art & Design. 

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