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Mother Dragon

3D Modeling | Texturing | Lighting

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RESUME & DEMO REEL

Model: Zbrush
Texture: Substance Painter

Composited & Lit: Unreal Engine 4

Featuring a massive dragon perched upon castle ruins overlooking her three crimson eggs, as the mist rolls through the mountains in the distance. Mother Dragon served as my capstone piece for my AAA Modeling and Surfacing class, the emphasis was on environmental modeling but I wanted to choose a concept that told a deeper story about the environment.

 

As you can see through my series of progress photos, this piece took on a life of its own. I wanted to achieve a greater sense of depth in my scene, so I opted to remove the castle ruins and the wall of trees in the background which were sort of enclosing my environment and I replaced them with a series of rolling hills and mountains, accentuated with pine trees. This was particularly challenging to achieve, as I had to go through several rounds of optimization with the pine trees in the distance to allow my piece to function correctly in engine, without sacrificing the overall silhouette of the flora. I settled on utilizing a series of cards, and substance painter to achieve the desired result.

Mother Dragon is concept made by James Strehle

973,624 Sum Tris
 

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Taylor Gandy

3D Generalist | Virtual Production

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Taylor is an award winning artist and experienced 3D Generalist with a  history of working in virtual production, and the entertainment industry. She is skilled in Zbrush, Photoshop, Substance Painter, and Maya. She is an incredibly strong and quick minded professional with a Bachelor of Fine Arts - BFA focused in Animation, Interactive Technology, Modeling and Special Effects from Columbus College of Art & Design. 

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